Release
The transmission board is live
RetroFrontier now has a public news/manual surface and a separate play console for entering the frontier.
Release
RetroFrontier now has a public news/manual surface and a separate play console for entering the frontier.
Latest News & Updates
Featured
A few high-signal entry points for what RetroFrontier is trying to feel like: a terminal-bright space sim with the world always behind the glass and enough project notes to follow where it is headed.
Viewport
The game view is meant to sit full-screen behind floating terminal panels, so the world never disappears just because you opened a log, market panel, or contact menu.
World
Dense resource fields, route hazards, and station pockets are being shaped as authored frontier spaces instead of empty scenery pasted behind a UI.
Transmissions
Release notes, world notes, and design transmissions live here so you can see what changed without digging through commits or internal planning threads.
The server now starts, reports health, and shuts down cleanly so the play frontier comes back without healthcheck drama.
RetroFrontier now has a public news/manual surface and a separate play console for entering the frontier.
The play console now asks for a callsign instead of dropping everyone through a guest hatch.
Panels, commands, and event surfaces are moving toward authored UI documents instead of one-off client screens.
Player commands now route through dedicated runtime and sector services before touching the world.