<?xml version="1.0" encoding="UTF-8"?>
    <rss version="2.0">
      <channel>
        <title>RetroFrontier News</title>
        <link>http://localhost:4321/</link>
        <description>RetroFrontier release notes, devlogs, architecture notes, and world-building updates.</description>
        
      <item>
        <title>Frontier services are steadier during deploys</title>
        <link>http://localhost:4321/news/docker-deno-281/</link>
        <guid>http://localhost:4321/news/docker-deno-281/</guid>
        <pubDate>Sat, 13 Jun 2026 00:00:00 GMT</pubDate>
        <category>Release</category>
        <description>The server now starts, reports health, and shuts down cleanly so the play frontier comes back without healthcheck drama.</description>
      </item>
      <item>
        <title>The transmission board is live</title>
        <link>http://localhost:4321/news/frontend-split/</link>
        <guid>http://localhost:4321/news/frontend-split/</guid>
        <pubDate>Sat, 13 Jun 2026 00:00:00 GMT</pubDate>
        <category>Release</category>
        <description>RetroFrontier now has a public news/manual surface and a separate play console for entering the frontier.</description>
      </item>
      <item>
        <title>Raygoe access terminal is online</title>
        <link>http://localhost:4321/news/local-login-gate/</link>
        <guid>http://localhost:4321/news/local-login-gate/</guid>
        <pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate>
        <category>Note</category>
        <description>The play console now asks for a callsign instead of dropping everyone through a guest hatch.</description>
      </item>
      <item>
        <title>The flight deck is becoming runtime-authored</title>
        <link>http://localhost:4321/news/runtime-authored-ui/</link>
        <guid>http://localhost:4321/news/runtime-authored-ui/</guid>
        <pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate>
        <category>Devlog</category>
        <description>Panels, commands, and event surfaces are moving toward authored UI documents instead of one-off client screens.</description>
      </item>
      <item>
        <title>Sector traffic control is online</title>
        <link>http://localhost:4321/news/server-runtime-workers/</link>
        <guid>http://localhost:4321/news/server-runtime-workers/</guid>
        <pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate>
        <category>Release</category>
        <description>Player commands now route through dedicated runtime and sector services before touching the world.</description>
      </item>
      <item>
        <title>The viewport stays behind the glass</title>
        <link>http://localhost:4321/news/canvas-viewport-direction/</link>
        <guid>http://localhost:4321/news/canvas-viewport-direction/</guid>
        <pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate>
        <category>Architecture</category>
        <description>The world view draws bounded primitive frames from the server instead of becoming a second gameplay runtime.</description>
      </item>
      <item>
        <title>World editor zones instead of thousands of rows</title>
        <link>http://localhost:4321/news/world-editor-zones/</link>
        <guid>http://localhost:4321/news/world-editor-zones/</guid>
        <pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate>
        <category>World</category>
        <description>Dense fields, belts, routes, and event spaces should be authored as deterministic zones before they become durable per-object state.</description>
      </item>
      </channel>
    </rss>