Architecture 4 min read
The viewport stays behind the glass
The world view draws bounded primitive frames from the server instead of becoming a second gameplay runtime.
renderercanvasviewport
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Release notes, world reports, play-console updates, and useful transmissions from the RetroFrontier project log.
The world view draws bounded primitive frames from the server instead of becoming a second gameplay runtime.
Dense fields, belts, routes, and event spaces should be authored as deterministic zones before they become durable per-object state.